Monday, November 13, 2006

Escort to Hell, Chapter two

Recap from Ch 1: You have decided to head west into the mountains. In the desert you can only travel about 30 miles (3 hexes) a day.

You see a wreck in the distance; one of those flying crafts called hovos. This one's small; it's big enough for maybe one or two people.
Do you examine it or keep moving?
Voting ends Thursday at noon. Results posted Thursday night.


Ed said...

Examine! Always examine things. It's the first rule of RPGing.

Unless you have a really sadistic GM, anyway.

Oh, yeah, by the way: this blog rocks, and you, sir, rock for creating it.

Dwayne "the canoe guy" said...

Well, thanks Ed. I have to admit that I'm going to have to fudge some of the RPG stuff because I don't have the master rules telling me how to figure the results.

I'm just figuring how they should go or just assigning them to random results from a 1d6.

The rate the RPG is going, I should finish it about the same time I get around to reviewing Jonah Hex #92

Brandom said...

Hell, yeah! Just make sure to throw a couple of good sized rocks, or dead squirrels or something at it first to check for booby traps. The crazed, cannibals that populate the future probably use crap like this to lure in unsuspecting prey.

Thank you. It's not often I get to type "booby."

Brit said...

Oh yeah, gotta examine it. It could yield some useful parts. Maybe could even fix it up for faster travel.

Also, pause to shed a tear for the sure extinction of the blue footed booby.